This tutorial utilizes a section of the book 3D Game Textures: Create Professional Game Art Using Photoshop, First Edition. In the book I break out every material and detail of a warehouse scene and walk the reader through the creation of the art. In the book I cover the basics of art that help an artist recreate what they see in a concept sketch or reference piece -- shape and form, light and shadow, color, texture and perspective. For the scope of this article I will jump right into the creation of a door texture. |