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Modelling an SGI O2 chassis

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How to model a SGI O2 chassis.
Hits: 67  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Low Poly, High Powered Gun

Home > Maya > Modeling
This tutorial will give you even more experience with the toolset, while also introducing more creative uses for tools that will speed up your workflow. Take careful note of how the Duplicate Face tool is used to avoid bringing in extra objects to build the gun.
Hits: 66  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Chalice

Home > Maya > Modeling
A tutorial that explains how to create a basic chalice.
Hits: 66  Date: 2006-03-01  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Model a Polygonal Elephant

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For this tutorial you need a good Knowledge of the Maya Tools.
Hits: 65  Date: 2006-03-24  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

NURBS Editing

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Using the edit NURBS menu.
Hits: 64  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Beginners guide to Modelling

Home > Maya > Modeling
A beginners guide to starting out modeling in Maya, a simple primitive model which is far less complex than it really looks.
Hits: 62  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Model a Seamless NURBS Human Character

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Use 'Complex tools' to model a Human Character.
Hits: 59  Date: 2006-03-24  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

What is Continuity?

Home > Maya > Modeling
Continuity applies to both curves and surfaces. It simply refers to how two curves meet at a point, or how surfaces meet at an edge. When using a patch-modeling approach, where a character, vehicle or whatever are modeled from a series of patches, like a quilt, one wants to avoid visible seams between the individual patches.
Hits: 57  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

NURBS Island

Home > Maya > Modeling
Use all your NURBS knowledge to create your very own treasure island.
Hits: 56  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

NURBS surfaces conversion to Pixar RAT Subdivision

Home > Maya > Modeling
Suppose you have modeled a NURBS head and want to convert it to RAT subdivision to have benefits of polygons when rigging and have a higher speed PRman rendering than using Maya native SubD surfaces. This is what we're looking for here.
Hits: 56  Date: 2006-03-27  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

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