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How to create an escalator

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This tutorial is about creating a set of mechanical stairs (escalator), like the ones in shopping centres, undergrounds, and so on.
Hits: 169  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

How to create a box

Home > Maya > Modeling
Create a simple box and add an arm to it to make it a jack-in-the-box.
Hits: 152  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Dealing with slow results with Maya SubDivision Surfaces

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Here are some solutions for getting around your SubD model if navigation and editing becomes slow. Open the Hypergraph. Options > Display > Shape Nodes. Select the shape node for your SubD model , and "show up-and-downstream connections". Right-mouse over your SubD model in the viewport and go to Poly Proxy mode. In the Hypergraph, you should see the downstream connections change to a historyshape node (the poly proxy) and a bunch of blindData nodes. Delete the blindData nodes. If you move vertices on your model, you should already see a slight increase in speed. Create two layers. Select and assign the the poly proxy (historyShape) and the subd shape node to seperate layers. Hide the layer with the Subd shape node Middle mouse drag the Poly Proxy (historyShape) node over the shading group (at the right end of the network in the hypergraph) to give it a material, so it is shaded in the viewport. Now move some vertices on your poly proxy and you should have full interactivity! You can hide and show both layers whenever you want. (Note that the greatest performance increase comes from hiding the SubD layer.)
Hits: 151  Date: 2005-08-09  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

How to Build a Car

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How to model a car using polygons.
Hits: 150  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Modeling a POLYGON Head

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Although polygons have some disadvantages, they also have some compelling advantages. One of the main ones is that extra polys can be inserted into areas that require more detail. NURBS and splines, on the other hand, run throughout the mesh. When one inserts extra isoparms, these will appear from the beginning to the end of the mesh. In other words, if an isoparm is inserted at the eyelid, then this extra curve will flow all the way down to the base of the neck. If your software is capable of modeling with hierarchical b-splines (h-splines), then this will not be a problem. H-splines allow you to have one mesh with varying levels of detail in it.
Hits: 136  Date: 2006-01-13  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Creating Easily Animatable Tank Treads

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How to create realistic and easily animateable tank treads.
Hits: 124  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Basic Modeling (NURBS)

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This tutorial will go over some advanced modeling tools. It will show you ways to build more complex models without using primitive shapes.
Hits: 123  Date: 2005-08-09  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Modeling a Shampoo Bottle

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How to model a shampoo bottle in maya.
Hits: 122  Date: 2006-04-05  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Attaching SubDivision Surfaces in Maya

Home > Maya > Modeling
There are different methods of attaching a SubD in Maya. These techques are not explained in Maya's documentation in-depth. So if you model in Maya's SubD's, you might want to bookmark this page.
Hits: 120  Date: 2005-08-09  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

Extruding a Polygon Spaceship

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In this tutorial you will learn how to create a really cool space ship using only a Primitive Cube and the Extrude Tool. We won't be adding too much detail to the ship because this is basically a beginners tutorial and we want to keep it simple. Also, I'm using Maya 6 to do this tutorial. I don't know if the ways I tell you to select certain things will be accurate for all versions of Maya, but the process will be the same.
Hits: 119  Date: 2005-08-09  Rate: 0.0  Vote: 0  Report Broken Link!  Rate It!

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