This article gives a basic overview of how I created my 3D anime character. It is loosely based off of a spline modeling tutorial from Hash Animation Master. While I utilize 3D Studio MAX r2.5 as the example here, the basic principles should be useful even if modeling with other packages, such as Lightwave's Metanurbs, or even splines in AM. Some sections of this article only give an overview, and show the basic low poly mesh. Is it assumed that the reader has or will have the basic 3D skills to create and model their own characters, using what is here as a guide. |